No more draws
Because marks disappear, every match is decided. The board is constantly on the move, so no two games are the same.
The noughts and crosses with no draws
Tic-Tac-Toe Bolt rethinks classic noughts and crosses: each player can have at most three marks on the board. When you place a fourth, the oldest one disappears. The board keeps changing, there are no draws, and there is all the more to think about.
Traditional noughts and crosses becomes predictable after just a few rounds. Bolt changes the game completely with a single rule. You can only have three marks on the board at a time. When you place the next one, the oldest disappears.
The playing field is transformed with every move. You have to keep rethinking your strategy, anticipate your opponent's next move, and all the while the robot opponent adapts to what you know.
Three marks stay, one disappears. A simple idea that turns noughts and crosses into a real strategy game.
Because marks disappear, every match is decided. The board is constantly on the move, so no two games are the same.
The adaptive AI adjusts to your play: the better you get, the smarter the opponent you face.
You have to recall sequences of flashing lights across 9 gradually harder levels.
The lower half of the console hides a board and pieces in three sizes: a bigger one can cover a smaller one.
The switch lets you choose: against the robot, head to head, or Memory Flash.
Touch a square. The marks appear as lights on the 3×3 board, with sound effects to match.
With your fourth mark, the oldest comes off the board. Whoever gets three of a kind in a row first wins.
Play against the learning robot or challenge a friend. Because marks disappear, every round calls for a fresh plan — and there are no draws.
Watch the order of the flashing lights, then repeat it without a mistake. 9 difficulty levels await — how far do you get in one round?
A variant with real pieces: three sizes, and a bigger piece can cover a smaller one. Whoever lines up three of their own colour first wins.
Three different games in a single palm-sized box — on your own, in pairs or in company.
From age 4, as a first strategy game
For car journeys, restaurants and waiting
For siblings playing against each other
For adults, as quick brain training
For building memory with Memory Flash mode
As a birthday or Christmas gift
Bolt works really well if you love quick, lively matches — a round is only a few minutes.
The constantly changing board teaches you not to watch only the next move: you also have to keep track of which mark disappears next. And Memory Flash mode trains memory and focus specifically.
According to the feedback, Bolt's greatest virtue is that it can be picked up in moments and draws adults in as well. Infinite noughts and crosses against the robot is the favourite mentioned most often.
We recommend it from age 4. The rule can be learned in moments, and the difficulty grows along with the player. Because of the small parts it is not suitable for children under 3.
Each player can have at most three marks on the board: when a fourth is placed, the oldest disappears. So there are no draws, and every move calls for a fresh plan.
Yes. Infinite noughts and crosses against the robot and Memory Flash are single-player modes — and the robot adjusts the difficulty to your play.
Yes, it needs 2 × AA batteries, which are not included. The mode with real pieces can be played without batteries.
No. The game works on its own, without an app or an internet connection.
You may withdraw from the purchase within 14 days of buying, in line with the applicable terms.
The other GiiKER games at SmartKidZone exercise different kinds of thinking but give the same experience: you play, you try, you improve.